A multiplayer VR arcade game where friends can play minigames against each other in a retro-inspired space.

Credits: networking, pig minigame, the basic framework of the game, half the art assets

Used Unity, CSharp, AWS

AGS Slots

Created smarter, faster win-lines for the Unity template for use in 4K games. Lines are generated based on the size of the cells of the grid.

Also worked as main developer for a few games. One of the games I worked on was Rakin’ Bacon. 

Credits: programming by me

Used Unity, CSharp, Lua

Breathe. Think. Do

A mobile game that helps guide children in learning emotional resilience. It teaches them how to isolate and deal with their emotions.

Credits: All programming, apart from a few settings that were added after I left

Used Adobe AIR, ActionScript 3.0

Miscellaneous Experiments

Dancing Stars VR

A prototype for Oculus Quest made via Unity. The game involves a series of bubbles that appear around you. You must pop them in time to the song. You can also enter an editor where you can scrub the song’s timeline and edit the location of the bubbles.

Credits: everything by me, except for a few art assets taken from online.

Used Unity 2019, CSharp

Arduino Graduation Cap

Programmed led lights to flash a series of images for a tiny arduino. Grid is represented by array of bytes that reference a color from a color array. Attached to graduation cap for my brother.

Credits: everything by me

Used Arduino IDE, C/CPP

Google Cardboard Fish

A third-person prototype I quickly made to try out Google Cardboard. The user moves their head around to control the fish’s direction as it moves forward. 

Credits: everything by me

Used Unity 5.5, CSharp, Google Cardboard SDK

A Little Planet

A quick prototype where small blobs roam around a round planet.

Credits: everything by me, except for a few art assets found online.

Used Unity, CSharp

Visually inspired by Little Prince and Super Mario Galaxy

Rubiks Cube

A rubik’s cube I made during a game jam. The room is a rubik’s cube.

Credits: everything by me

Used Unity 5.5, CSharp